Responsible for Story boarding, Sound Design, Editing and Animation.
Group animation project. I'm responsible for the animation of the sewer robot at the end, some camera work, sound design and video editing.
Group animation project. I'm responsible for the arm models, some other environment models, the animation of the first person camera, car, arms and glass break effect, and the Video Editing.
Group animation project. Responsible for the pre-production, all Animation from 0:50 onward, all sound design, some modeling, special effects, and Video Editing.
These are some of the video projects I've worked on while freelancing since 2014. I mainly use Adobe Premiere and After Effects when editing.
Clip from the Sandal's sports day event. Filmed and edited using Adobe Premiere.
Video report of the Grenada Marine Protected Areas summer camp of 2014. Filmed the students attending classes and other events as well as conducted interviews. Filmed footage and found footage edited together using Adobe After Effects & Premiere.
Edited a top tier player's gamplay into a montage. Using their replay data, I was able to control the camera and record footage, then edit together using Adobe Premiere.
Short promo revealing the venue for the Hype Radio Mixtape event. Used Adobe After Effects and Premiere.
Edited prerecorded footage and sound for Killa B's Soca Army, his Soca Monarch video introduction using Adobe Premiere.
Pod Racer was a 2 week game jam to create a functioning Pod Racer based off of Star Wars Episode I's racing scene. It was created using Unreal Engine 4.
The two engines are controlled by the left and right analog stick of an xbox controller. Inputting more throttle on one side than the other causes the craft to turn in the direction of the side with less throttle. The engines themselves take damage based on how fast they are going when they collide with something. If an engine takes too much damage, it is destroyed, and the craft loses control.
This project taught me a lot about physics constraints, as the engines are tied to the pod and actually pull the pod forward, and how easily things get out of sync with physics in multiplayer and how to work around it.
This project is currently being converted to VR using motion controllers to control throttle
Goat Boy Greek is a 3d platformer, inspired by Crash Bandicoot, made with Unreal Engine 4. The project was intended to learn how to make that specific camera system and the basics for a 3d platformer game. Enemies, character movement, etc. were scripted in blueprint.
Here are some Level Design projects I've worked on while gaining my B.F.A. in Game Development. Below each video description are links to documentation for the related project.
Hivemind is a 3 week project in UDK to practice Level Design. You play as three bots with unique tools, swapping between them to solve puzzles. It was interesting using pre-existing assets in creative ways. The "Rocket Scientist" and other voice sound files were from Unreal Tournament when you get a kill streak with a particular weapon. Using them to distinguish which bot you just entered seemed like a perfect fit.
Greybox for a multiplayer vehicular combat game. This shows the underground tunnel area of the level.
Lead a group level design project to build a set of floating islands that are connected to each other. I'm responsible for the layout/blackbox of the level, some environment models, video editing, and pre-production.
Greybox Level Design project, made in UDK over a week. Scripting events and creating a mood.